Browse all 217 side quests available in Diablo 4. Side quests offer unique rewards and story experiences.
A man in a gibbet pleads for freedom.
The dead still have answers for those willing to inquire.
The Spider Queen has taken her last victim.
Carry a feather's dying wish to his daughter.
Fear devours more than the mind when daced with death.
Help a merchant and his ambitious sons.
Recover the ancestral weapon of the Oxen Tribe.
Crane tridesmen are overwhelmed with the cannibal uprising.
A curio collector seeks strange relics of the Overseers.
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Walk the Zakarim pilgrim path for great rewards.
A Shcolar tracking the history of the Zakarum Inquisition hopes to aid the Cathedral of Light today.
The future is only certain for those who do not fear it.
The Grinning One's gifts always earn a smile.
Rakhaan seeks another strange relic for his curio collection.
Rakhaan seeks a dark artifact in the Whispering Vault.
A note with a message about traditions. Use the "Yes" emote in front of the statue.
An old woman seeks mementos from those who have died of an ancient curse.
Lakren suggests we can rebuild Sanctuary one brick at a time. I need only to meet him near the Lost Monument on The Scarred Coast to begin this great work.
There's one more relic to find. Judging by the last two, I dooubt this wil be a walk in the park.
Prevent the Triune from recruiting bandaits near Onyx Watchtower.
Workers need talisman to ward off curses in Qara Yisu.
Glory of the dead returns spirit to the living.
A trampled note with a message of defiance.
Insatiable greed leads to ill-fated deed.
A strange smoldering book lays abandoned.
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A man sold everything to escape Guulrahn. Now he wants help recovering a hidden, precious heirloom.
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A guard has the unfortunate task of guarding the Alzuuda gate from undead. He’s promised me half his pay if I deal with them and give him a quiet shift. The Scarred Coast is swarmed with enough undead to keep me occupied.
Merchant caravans carrying vital food and supplies are being waylaid by bandits outside of Ked Bardu. The city’s people now starve and the situation will only continue to worsen until the supplies are recovered.
Rakhaan seeks aid in powering a broken ring.
Bring peace to those who only knew sorrow.
Victims of the cannibals are rarely afforded the dignity of burial.
Help Ealda of the Crane Tribe mend their relationship with the Oxen Tribe.
This pilgrim of the Light could not complete his journey.
I found a faded old painting of Margrave. Zalan Coste may be interested in this.
Venture into the Sanguine Chapel and find the Red Chalice.
A pious man needs help with his unruly brother.
The mighty chieftain of the Bear Tribe requests your presence.
Seek out the dangerous woman, and the knight she murdered in Menestad.
The tormented spirit of a Black Asylum inmate reaches out for company.
Sister Octavia once again needs you assistance with a suspected demonic possession.
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A familiar-looking man furtively attempts to get your attention.
I found a bloodied note addressed to Roza of Menestad. If find her, I should deliver it.
A local merchant will pay handsomely for the return of stolen goods.
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Retrieve a fabled weapon from the Rimescar Cavern.
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I found an Icebound Geode while harvesting ore. Kratia, the jeweler in Kyovashad, may know what to do with this.
A young monk seeks answers about the Knights Penitent.
Find Parin near the Sanctified Study to sunder the cursed axe.
A priest from the Cathedral of Light needs assistance with a dangerous task.
A tithe collector is growing impatient with an overdue collection.
The city militia is bolstering iuts ranks with fresh blood.
The hearts of ghouls may hold a secret power.
I found a wooden figure of a knight. Zalan Coste in Margrave may be interested in this.
A crumpled note bears a cryptic message.
Pay tribute to the Bear Tribe with a show of strength.
Reclaim Vilek's eyes from cultists in Nostrava.
Answer the challenge of Kauller the Collector.
Light a ritual brazier to ward evil away from Margrave.
A dying knight has a final request.
An eccentric stranger is convinced of a catastrophe about to occur.
Find the weapon of a local legend.
A note bearing a pilgrim's wisdom.
I found an old diary detailing the various travels and sales of a merchant. Zalan Coste in Margrave may want to see this.
Help Krystyna find her husband in the Gnarled Timbers.
Help a woman square away a debt she owes, before her ship leaves Backwater.
A young girl with uncontrollable power has gone missing in the wilderness.
Search Taissa's tower for clues.
Taissa makes a desperate, final attempt to purge Andariel's whispers from her mind.
Track Elias' dark path through the marshes of Hawezar.
Test Gulyas' Nangari transformation potion.
Lyndon has a foolproof plan to find the rat in Backwater.
Help lumir get back at Glin by making them sick with swamp mushrooms.
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Elder Akos wants to piece together the dark history of Eriman's Pyre.
A boisterous Crusader is looking for anyone who can hold a sword.
A Backwater resident in need offers a glimpse into the harsh realities of daily life.
Orton's the rat.
Elder Lau wants me to question the other Elders of Wejinhani about this new uintreatable sickness.
Lyndon needs some muscle to ensure a trade deal goes smoothly.
Help Yonca discover what happened to her family.
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Assist Yolonda in healing those afflicted with the gut rot.
Escort Marta to the healer in Wejinhani.
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Kres seeks to right a wrong from his past.
As desperation grows, a more effective remedy for gut rot is needed.
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An unpaid debt needs to be collected.
A young Crusader wants the remains of a friend found.
These cultists are making a mockery of the Zakarum faith.
A Crusader seeks to rid the Zakarum Fortress of evil.
Help Gulyas with her Nangari research.
Taissa's tower sits strangely empty.
A growing sickness threatens the swamp.
A young girl with burgeoning magic power is taken in by a swamp witch.
A young Crusader apprentice wishes to carry o her master's legacy.
Zurke must kill the sweet sickness he has so lovingly cultivated.
A mass of vines and viscera groans for help.
Recover Backwater's stolen property from the bandits.
A spate of grisly deaths terrifies a group of villagers who fear a dark power is at work.
Help Timue check on the other infected.
I found a doll that strongly resembles Timue. I should take it to her, just in case it is some form of witchcraft.
Zarbinzet's only priest is concerned for his missing curate.
Attempt the traveler's superstitious ritual.
Ask the locals about Elias.
Kres is pained with the memories of his past actions.
Escort Nevan as he travels to Wejinhani in search of a cure.
A moment of peace, but not without cost.
The myseterious old shrine calls out for aid.
An ill-fated expedition has left Asa with a difficult responsibility.
The mysterious Edgar suggested I find him in Gea Kul.
Aid a mysterious armed man and the group of refugees fleeing Caldeum.
Edgar's former captain must be stopped.
The roads outside the Zakarum Chapel are overrun with cannibals.
A hapless merchant can't fulfill his next shipment.
An acolyte of Akarat seeks to aid the Zakarum Chapel.
A traveler has lost his companion.
There is a growing threat in the Tar Pits.
Asa and Dawood have a new lead on the bandits operating around the oasis.
A book containing secrets of the city's defenses.
Help Izel restore her human form.
Edgar needs help at the Caldeum Overlook.
Slay bandits in The Southern Expanse sub-region until one of them drops the battered shipment.
A strange figure beckons for you to follow them through the desert.
The Iron Wolves' water supply has been poisoned.
A rogue Iron Wolf hunts an elusive mark.
A destitute miner seeks a lost lockbox.
Baraim has need of a special ingredient.
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Mahjoob's "simple bite" has festered into something more.
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A traveling group has met an unfortunate fate while traveling to Dahlgur.
Stranded refugees are accoste by demons.
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The Iron Wolves are deficient in an unsavory medicinal ingredient.
After the Cathedral's purge on Tarsarak, blood will have blood.
A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church.
Mahjoob's affliction is worsening. A cure must be found quickly.
A book with a message for the faithful.
A local fisherman has a tall tale to share.
Lighting these fires has unlocked a strange altar.
Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword.
Show the Waterstained Letter to Aih'Setal.
I found a piece of Iron Wolf armor. The Iron Wolves never leave behind armor of their fallen kin if they can help it. Their smith, Barez, will want to see this.
A man wants a debt repaid to the Iron Wolves.
A Kehjistani IDe is plagued by troubles.
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A man burried in the sand. A family slated for execution
An exhausted Zakarum novitiate wilts from thirst.
Nipa asked me to take him back the sacred grove of Sutsarnin so he can return the gem he stole.
The egg has been returned to its rightful place. I should speak to the aspiring Spiritborn.
A young man in Samuk has asked for my help. He told me a strange tale about an old man who has tricked him into wearing a ring he can no longer take off. I should head to the clearing where he met the man and settle this matter.
Dian, the young man who I was unable to save from a grisly fate in the ruins north of Samuk, now seems to have returned to the spot I first met him, none the wiser of his fate. Something very strange is happening, and I must accompany him back to the clearing to discover what.
A mysterious stranger named Sutsara has asked me to gather Goatmen heads so that she might perform a ritual allowing her to become the vessel of a Goatman-hunting spirit.
I need to escort a child by the name of Nipa along the river to find his lost gem.
Ah-Comotl, a wandering exile, is the only survivor after a group of travelers were butchered by two spirit jaguars. The exile now seeks my help to confront the beasts. At a nearby temple, Ah-Comotl will try to summon the creatures but only a skilled warrior like myself has any hope of defeating them.
Once again, Dian has returned to life without any memory. However, I now know that it is the ring he was given by the demon that is causing this strange resurrection. We must speak with Elder Suharti, who may know more.
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Captain Etsehon has asked me to search for a pair of missing scouts. I hope it's not too late.
A man named Necahual asked that I go offer his incense at the Shrine of Akarat. Considering what befell him, I should take care.
I met a traveling Necromancer pilgrim, Kyros, who encouraged me to visit the Gates of Necropolis once they had been liberated.
While traveling, I found a dead Goatman with a strange idol. Perhaps this is the same relic that Sutsara was searching for? Now that I've picked up the idol, I should bring it to Sutsara.
Mordarin, the traveling sorcerer, has asked for my help. He needs a Weak Elixir of Shadow Resistance to protect him on an important research mission.
A young man named Chairul wants to become a Burned Knight. He believes they will accept him if he proves himself worthy and wants me to act as a witness to his deeds. If I play along, I may be able to talk him out of this foolishness.
I must travel to the family's old home to find the prayer from Ruyale's village that has fallen into ruin.
The Iron Wolf asked me to meet them at an old shrine dedicated to Akarat.
Some things are best left at sea.
An ominous power is stirring within the Dark Thicket.
The wounded defenders of Firebeak Manor need assistance.
Complete the ritual top cleanse the Dark Thicket.
A tangled face returns to a cursed shore.
The villagers of Tirmair will starve without an alternative food source.
The Glenfolk will pay anyone willing to keep the roads safe.
A trail of death rekindles the Days of Ash.
Help Moreg chronicle the old ways of Scosglen.
Something sinister stalks the shadopws of the Highland Wilds.
Vasily's Tree is weakening and needs help.
A grieving mother wants revenge for her daughter's killer.
Help Edan ward off the strange call..
Help Farmer Phelan protect Blycroft from the khazra.
Uncover the dark secret of the Downs.
Help Zolaya and Oyuun move forward with their new life in Farobru.
Scholar Yuein seeks the spirit of his late apprentice.
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Fly swarms are infecting the Moors.
Embers rise again from fires extinguished long ago.
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Help the Seer follow her investigation into Corbach's famine to the root of the issue.
Memories of the past may heal wounds of the present.
A man searches for someone willing to do him a "favour".
Investigate the seer's vision of Kealer Farm to uncover the source of Corbach's famine.
Shambling hordes of the drowned threaten Marowen's livelihood.
A seemingly petty theft has put innocent lives at risk,
Help Moireach tend her injured bear companion.
A shackled beast never forgets or forgives.
Help restore hope to Túr Dúlra.
A boy in Cerrigar needs help earning a living.
Find a way to cleanse the corruption in the Dark Thicket.
Help a Seer trying to divine the source of the famine in Corbach.
Uncover the dark secret of the Downs.
Help a man send food to his hungry family back home.
Escort Scholar Aria to Túr Dúlra.
More than a monster waits in the deep.
Painful memories never remain submerged.
The dead live on those who survive.
Ewan and his brother have a wager on who can claim the biggest demon horn., But with Ewan drunk at the inn, he's hired me to hunt demons for him. Demons roam the Heroes Triumph where Astaroth was originally defeated. I should search there for a demon of adequate size.
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A young man worries about the family he left behind.
Beware what calls from the murk.
Entrap Una and break the curse.