Browse all 135 dungeons available in Diablo 4. Each dungeon offers unique aspect rewards and challenges.
Showing 135 of 135 dungeons
A Knight's keep, repurposed for bandits and other parasites
Bandits have claimed these woods and brought its monsters to heel.
Graverobbers warn against the temptations of this crypt.
Many speculate what lies within, but few dare to venture on.
It's been centuries since this watchtower saw mortal use.
A hunting ground, when prey is foolish enough to enter.
An abandoned prison teeming with the wails of its inmates.
Inhuman hands carved out these dark tunnels.
A cave reclaimed by demons and sickened with their magic.
An ancient tomb lies open, its corruption spilling forth.
The demons in this icy cave are growing stronger.
The undead roam among the trees.
Once a hunting lodge, now ruled by demons.
These once-barren mineshafts now harbor ghastly rituals.
The honored halls have been left for the dead to wander.
The predators that dwell in this cave hunt human game.
A tomb of martyrs, desecrated and made powerful again.
An icy Goatman cave, littered with corpses and bones.
The last bastion of Nostrava's cultists.
Unmapped tunnels sprawl beneath the peaks.
This crumbling keep was once a way through the mountains.
A corrupted fortress concealing the sins of the Penitents.
A snowed in abandoned Zakarum church invaded by vampires.
A tainted wellspring runs under these ruin.
Many lost souls are bound to the Tree by the echoes of theri past sins. Returning to the site of transgression to cleanse it of evil may jet bring them penance.
This abandoned outpost treads atop the dead.
An insatiable will drives these creatures to feed.
Astaroth is gone now, but his grip on this keep holds fast.
A forest, soured by the agony of its own protector.
A veritable reservoir of the wildlife where answers may lurk.
A lodge corrupted by the druid's hate.
The Drowned lure shipwrecked sailors to the depths.
In this corrupted wood, blood runs like sap from the trees.
A once mighty stronghold, doomed to burn.
A warrior and her followers have risen from their tombs.
Corbach residents hear the screams from the Khazra's lair.
Too many have vanished into these woods.
After a riot, this prision was walled off and made a tomb.
A corrupted den of wolves and wargs, hungry for human flesh
Ruins deep under Túr Dúlra, its roots thick with rot.
Demonic plague festers now in the old tombs of Túr Dúlra.
Glenfolk know to avoid grottoes the spirits hold sacred.
The voice in these flooded caves lure many to their demise.
The bandits that took this mine are ignorant of its secrets.
More than the waters have made claim to these shipwrecks.
What once was a wildlife den has become a nest.
Once part of Donan's estate, and razed with the rest.
The keep still burns in the wake of Lilith's attack.
A triune sect cursed to forever walk Sanctuary as goatmen.
The defilers of this land were cursed to wander it forever.
Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may jet bring them penance.
A shadow lies below these hallowed stones.
Bodies are stored here, some still alive. Food for demons.
An ancinet mage hall. Once refuge, now graveyard.
Once beatiful homelands now overrum with demons.
These ruins were once a refuge for the people of Qara-Yisu.
Cannibals guard a dark power in the crumbling mines.
The twisted remains of a town driven mad by envy.
Scholarly halls haunted by whispering sprits of the insane.
Cannibals still hold the streets of the city Guulrahn.
A rot that even the cannibal tyrant will not touch is below.
The Triune fight to reclaim these ancient halls.
A tom and prision for the anguished souls trapped within.
A feasting ground for the flesh-hungry.
Undead wardens still patrol the halls of this prison.
What walks here is living and dead and will rob you.
These labyrinthine halls have broken far greater warriors.
A Triune ritual site. The screams echo far and wide.
The bloodstained initiation grounds for Triune aspirants.
A maze of tunnels, still walked by those who died here.
Triune mages once pioneered strange magic here...
A foul infestation has claimed these caverns.
We have carved into the rock to seek Hell.
The corruption in Alcarnus has bled into these ruins.
Evil stirs below the altar of Baal.
This barren tomb was once fat with gold.
In dead hands do these ancient treasures lie.
Cultists corrupt the ancient Sanctum.
Knights seized this temple and its undead warriors alike.
Renegade knights reap the spoils of Inarius' crusade.
Death taints the water.
Something wicked stirs in the prison.
Tales of profane rituals grip the people with fear.
A threat lurks in caves under the ruined Overlook.
A hate-infested catacombof the Zakarum faith.
Serpents infest the bones of these forbidden mage halls.
A den of murderers and carrion feeders.
The forgotten dead languish under barren rock.
This one grand manor lies in ruins, festering with memories.
A jail home to he corrupt and cruel.
The dead guard secrets confined in the ancient vault.
These ruins have become host to a growing army of demons.
The old church sinks into delta, drowning slowly.
The Zakarum built this Cathedral. It honors the sea, now.
One of Hawezar's less secretive cults. Sinners welcome.
Once a keep. The swamp reclaims all that mortal hands build.
Cultist lurk in these flooded ruins.
Snake Cultists sacrifice the innocent.
Nangari cultist lure prey here with songs sung in dreams.
Once the seat of Mohlon's throne. They want another queen.
A scourge stirs within the bowels of a decaying prision.
Evil and blood seep through the tomb's ruptured seals.
A nest of savage fanatics, drawn to evil long-buried.
The demons of Eriman's Pyre fled to this crumbling prision.
These Knights have sworn allegiance to a new leader.
In a forgotten home lies a nest made of teeth and armor.
A rotting hall criminals and deserters
A once-mighty fortress consumed by the swamp.
The spiders here have acquired a taste for flesh.
The demons that dwelled here becamo a fesast for cannibals.
Lost and starving, the knights became beast.
Unholy creatures run amok between realms.
Yet another rotting keep abandoned by the Cathedral.
Rumors stir of a healer turned renegade necromancer.
A forgotten tomb for the restless dead of Eridu.
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